
My eyes don't know where to focus, so I settle for everywhere. Suicide Squad: Kill the Justice League is not the live service looter-shooter I was preparing for; it's a turbo-charged supervillain frenzy that feels and looks incredible.
Running amok through the city of Metropolis was never going to be anything like the Batman Arkham games. Gone is the gritty, brooding, permanently nighttime world of Gotham, and in its place is a technicolor playground where there's no such thing as being too flashy. I zip up buildings as Deadshot, whacking enemies with melee attacks to send them flying into the air for me to snipe down with precision.