
Arguably the only thing missing from the original Subnautica was multiplayer, and the devs have heavily promoted the fact that Subnautica 2 is bringing co-op to the table. While the devs quickly pushed back on publisher Krafton's early assertion that the sequel would be a live-service title, I've still had some concerns about whether multiplayer would undercut the sense of lonely adventure that made the first game great to begin with. Luckily, a new dev diary suggests that the co-op feature is pretty much exactly what I'd hoped for.
No part of the game will "require cooperative play," according to design lead Anthony Gallegos. "But if I want to come along and bring a friend, they can totally participate with me in every moment along the way. We never wanted to encroach on someone's game that just is like, 'I want to play solo.' We never wanted to have the moment where you had to pull the switches in tandem. That's never the way we want it to be. Optional co-op, start to finish."