
The ongoing back-and-forth over Subnautica 2's leadership gutting, subsequent delay to 2026, and an adjacent $250 million payout apparently tied to developer Unknown Worlds' 2025 revenue targets has only intensified following a scathing statement from publisher Krafton, which acquired the studio in 2021 and has now, in so many words, claimed that the old studio leaders had to go because they weren't doing their job.
In the margins of all this, a smaller but interesting narrative has emerged: the studio's previous game, which was nothing like Subnautica and was the first thing it released after Krafton acquired it, was an utter failure.