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Inverse
Inverse
Technology
Willa Rowe

'Stray' shouldn’t have given the cat a gun


Stray is about a little cat going pap, pap, pap with his little paws through a neon-drenched, post-human world. It has been an immediate hit with gamers and their furry friends, becoming the best user-rated game on Steam this year. Exploring the world as a cat and doing mischievous cat things with your amnesiac robot buddy is a delightful experience, except when the game unceremoniously gives you a gun and asks you to start shooting. It is an extreme divergence from the puzzle-platforming that makes up most of Stray. The inclusion of this mechanic isn’t a problem due to the “brutality”, but it is the latest example of games adding random sequences that depart from core gameplay loops.

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