
Stellar Blade director Kim Hyung Tae has admitted that the game was a little lacking in the story department, citing costs and a lack of developers in Korea who are familiar with more narrative-driven games.
In a machine-translated interview with ThisIsGame, Kim admitted that crafting the story proved to be pretty challenging for Shift Up. "The core gameplay system was completed relatively early on, but the thing that held us back the most was the cutscenes," he said, agreeing that "the narrative was lacking."