
Game Recording is the latest feature to be added to Valve's Steam client, and while the solution is currently in beta, its features and Steam Deck compatibility make it seem quite promising. This is especially true compared to solutions like Nvidia Share and AMD ReLive, which also function as gameplay/desktop recorders using the built-in video encoders of modern GPUs. Let's discuss this feature in more depth and what makes it stand out compared to existing solutions before showing you how to set it up.
The new Steam Game Recording feature functions in one of three modes: No Recording/Disabled, Background Recording/Enabled, and Manual Recording. The first and the latter are self-explanatory, but that Background Recording feature is where things get interesting. If you've used AMD ReLive or Nvidia Share (formerly Shadowplay), you'll be familiar with this functionality as "Instant Replay," which lets you set a time span/storage buffer for constantly recording gameplay but only saving the last X amount of time when you feel like it.