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GamesRadar
GamesRadar
Technology
Anna Koselke

Stardew Valley creator "wanted the mines to be like Terraria," but it was way "too ambitious" in the end: "Should have been an entire game on its own"

Stardew Valley.

As work on Stardew Valley and its huge 1.7 update cracks on, creator Eric "ConcernedApe" Barone has taken some time out of his busy schedule to look back on the beloved farming sim's history – including the conception of its mines.

Speaking in the recent Stardew Valley 10-year anniversary video on YouTube – yes, the one that ended with news of the game's two new marriage candidates – he recalls wanting mines that were "procedurally generated," much like sandbox gem Terraria.

"This was the era of the procedurally generated mines," ConcernedApe says. "I wanted the mines to be like Terraria, but top-down instead of sidescrolling."

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