I'm a big fan of turn-based tactics and strategy games, be they my beloved XCOM, Marvel Midnight Suns, Into the Breach, or plenty more besides, so I was definitely intrigued when I first heard about Star Wars Zero Company, the newest addition to the genre set within George Lucas' iconic galaxy far, far away. However, after a chance to speak with two of the leading minds behind Zero Company and playing a preview build of the game for the best part of a week, there's a clear desire on behalf of the developer, Bit Reactor, not to just be yet another in the endless "tactical" morass.
"I want people to think 'this is a great game', I don't want to think of it as a tactics game," says game director Greg Foertsch, who feels modern gaming tastes extend beyond genre. "I don't want to think of it as anything else. I think gamers are more sophisticated now." He goes on to compare it to developing musical tastes, the way that Spotify playlists and similar have exposed people to new songs that they might otherwise have missed, enriching them in the process.