
Star Wars: The Clone Wars Pandemic is another spin-off built around the board gaming phenomenon that's been going strong for more than a decade. The question is, does it build upon the existing source material like The Empire Strikes Back or get bogged down by a glut of unnecessary changes like the Special Editions?
Whether you’re a tabletop veteran who's played everything or a newbie looking to delve beyond Monopoly and Risk, chances are you’ve played at least one of the following titles: Catan, Ticket to Ride, and Pandemic. What sets the latter apart from its best-selling peers is that it’s one of the best cooperative board games, in addition to being a bona fide modern classic (it ranks highly on our list of the best board games overall). As such, Star Wars: The Clone Wars Pandemic takes that same brand of addictive co-op gameplay and sets it smack bang in the middle of the Star Wars universe. Diseases have been replaced by droids, cities have been replaced by planets, and role cards have been replaced by Jedi. But what makes this galactic romp fresh compared to the original game is one of four villains stomping around the board, not to mention a fun dice-based battle system.