
For all of the freedom Star Wars Outlaws hands over to players, principally the ability to carve your own path as a scoundrel across multiple Outer Rim territories, it does have a few surprising restrictions. Developer Massive Entertainment has a tendency to lean on strict stealth encounters to drive main campaign missions, leaving little room for experimentation – an issue I contended with all throughout my time with the open world adventure.
Something I didn't cover in my Star Wars Outlaws review was another restriction which surprised me: the inability to freely fire from the saddle of your speeder. As Key Vess, you are able to ride across some pretty wide spaces – delving into regions of places like Akiva and Tatooine that haven't been seen before in other Star Wars media. You'll frequently encounter aggressors whilst out exploring, such as Imperial patrols and assassination squads from Syndicates you screwed over one too many times, and you'll have precious few ways to defend yourself.