PS5 and Xbox Series X|S only games should give developers the freedom to push the hardware harder, but games exclusive to current-gen have most been lacking so far.
I think it was when I discovered that Gotham Knights would be locked to 30 frames per second that something didn’t quite seem right to me. Here was a game that had been in development for almost 10 years, with developer WB Montreal previously announcing it’d be doing away with the planned PS4 and Xbox One versions (presumably to take advantage of the current-gen hardware) yet still the crime-fighting Batman spin-off couldn’t match the silky smooth 60fps heights of earlier cross-gen releases like Assassin’s Creed Valhalla and Dirt 5 implemented so well.
Frame rate isn’t everything, of course, and unless you play predominantly on PC, odds are you’re someone who grew used to playing games at less than 60 fps during the last console generation. However, when a game like Gotham Knights or Forspoken comes around that's only launching on PS5 and Xbox Series X|S, knowing this suddenly sets an expectation – at least in my mind – that the 4K-ready power-pushing capabilities of these machines will be fully utilised to truly offer an experience not previously possible.