Why the XCOM Comparison Is Hard to Ignore
Anyone who's spent time with XCOM will recognize the shape of Zero Company immediately: turn-based squad combat, cover and positioning, distinct character classes, a roster you choose from mission to mission, and a strategic layer for developing your team between engagements. That resemblance isn't a coincidence. Bit Reactor was founded by Greg Foertsch, who spent two decades at Firaxis as art director on the modern XCOM series, and the studio is stocked with veterans of XCOM and Civilization.