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GamesRadar
GamesRadar
Technology
Anna Koselke

Spyro: Reignited Trilogy devs used an open-source emulator to look at the original platformer and measure "all the metrics" of gem placements, enemy paths, and more for their remake

Spyro: Reignited Trilogy.

It's been nearly seven years now since Activision and Toys for Bob released Spyro: Reignited Trilogy – and there's a reason the well-received three-in-one remake feels so faithful to its old counterparts from the late 90s and early 2000s.

In case you've never played the remade trilogy, it's pretty solid – in fact, it plays exactly as I remember the original few games playing, striking the perfect balance between nostalgia and quality of life (I'm looking at you, OG PlayStation controls).

Toys for Bob studio head Paul Yan explains how and why the developers pulled this off in a new discussion with Kinda Funny on YouTube – and insightful is an understatement here.

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