The first all-new Spyro game in 18 years, Spyro: A Realm Beyond, is finally set to launch early next year, but the devs at Toys for Bob have had to be careful not to get too carried away with their "cool ideas" that would see the platformer run out of budget and time.
Associate creative director Louis "Lou" Studdert and studio head Paul Yan recently appeared on an episode of the Kinda Funny Gamescast, where they were asked if there were any moments during development when they realised they were going too far.
The answer is yes, though Studdert explains that "every game is like that" since there's so much "eyeballing" and "napkin math" involved as the team works out what elements might need cutting back, and what they might want more of.