Get all your news in one place.
100's of premium titles.
One app.
Start reading
GamesRadar
GamesRadar
Technology
Kaan Serin

Splinter Cell director says Metal Gear Solid's "clear rules" showed the team "how stealth should be done" and "set the rules for any stealth game"

Splinter Cell: Chaos Theory.

Ubisoft developers working on the original Splinter Cell borrowed a thing or two from Metal Gear Solid's influential, stealthy 'action espionage' way of doing things.

Hideo Kojima's 1998 action-adventure, Metal Gear Solid, by no means invented the the act of sneaking around intricate, zig-zagging levels all while unarmed, but it did somewhat popularize the stealth genre in general. Metal Gear Solid's complicated anti-war storyline and sometimes indulgent, always ambitious cutscenes are probably what garners the most attention nowadays, though the game's careful infiltration is what snuck into other series.

Sign up to read this article
Read news from 100's of titles, curated specifically for you.
Already a member? Sign in here
Related Stories
Top stories on inkl right now
One subscription that gives you access to news from hundreds of sites
Already a member? Sign in here
Our Picks
Fourteen days free
Download the app
One app. One membership.
100+ trusted global sources.