
Splinter Cell: Chaos Theory represented almost the very best of the graphical technology available at the time, and the team behind it would have been hard-pressed to have pushed it any further.
Speaking to Edge Magazine, Clint Hocking - creative director on Chaos Theory and a writer and designer on the original Splinter Cell - said that when it came to the third game in the iconic stealth series, "we couldn't have gotten more out of the hardware if we wanted to. In many ways, Chaos theory and a small handful of other titles led the transition to a sort of pseudo-next generation."