
Warhammer 40,000: Space Marine 2 has been a great success for developer Saber Interactive, but the company's chief creative officer says losing focus on "what actually makes the game fun" may be part of why other AAA developers sometimes miss the mark with their own releases.
In an interview with IGN, Saber's CCO Tim Willits says, "A lot of teams throughout development will over-scope games." With Space Marine 2, he says, the team didn't implement "some revolutionary new gameplay mechanic that no one's ever seen before" but rather chose to "execute really, really well" on things that fans are familiar with. Not doing this, and instead looking at other games before deciding "'oh, we got to do that, let's add this, we got to do this'" can be an issue, he suggests, as developers can "lose focus on the core, what actually makes the game fun."