
Sony Interactive Entertainment has confirmed that machine learning-based frame generation technology is on the horizon for PlayStation consoles, a move that could significantly boost perceived frame rates in future games without demanding more raw hardware power.
Mark Cerny, lead system architect for the PlayStation 5 and PS5 Pro, made the announcement in a detailed interview with Digital Foundry published this week. He said an "equivalent frame generation library should be seen at some point on PlayStation platforms," building directly on the company's ongoing collaboration with AMD under the codename Project Amethyst.