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GamesRadar
GamesRadar
Technology
Dustin Bailey

"Sometimes we are inconsistent": Fable hits PS5 day one so Microsoft can get the RPG to "as many players as we can," but Xbox Game Studios head wants to "maintain optionality" for multiplatform launches

A character battles a goblin in Fable 4.

Microsoft has increasingly moved toward a fully multiplatform release plan for its games, but that strategy has not been perfectly consistent. Yesterday's Xbox Developer Direct offered a pretty good illustration, with Fable coming to PS5 on day one alongside the Xbox version, while the release of Forza Horizon 6 will be staggered across the two platforms. What gives?

"I take a pretty simple view on this," Xbox Game Studios head Craig Duncan says in an exclusive interview with GamesRadar+. "We want our games to reach the most players that we can." Duncan was previously studio head at Rare, and oversaw Sea of Thieves as it moved to Steam and then PS5, and with each successive port, he says, "we saw the community around the game grow."

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