
While we don't know much about GTA 6, it's assumed that we'll be playing as dual protagonists, Lucia and Jason, in similar fashion to Michael, Franklin and Trevor from GTA 5. According to a former developer on the series, this structure of multiple perspectives stems from a single level in Grand Theft Auto 4, where the outline for future installments was written.Rob Carr, a former audio engineer at Rockstar Games, revealed in an interview with Reece "Kiwi Talkz" Reilly (per Dexerto) that Three Leaf Clover, the last mission from Patrick McReary, set the foundation for what came after. "All three characters connect in the middle," he says. "Looking back now, it's easy to see how that’s the blueprint of the three-player system in GTA 5. Only when you look back at that are you like, 'Oh, yeah. It's actually really quite obvious.'"In Three Leaf Clover, Niko Bellic, Johnny Klebitz and Luis Lopez commit a bank robbery together. Part of completion involves helping all three escape unscathed and away from police handcuffs. You can see how Rockstar was teetering on the idea of having disparate characters contribute to the narrative, something the studio would lean heavily into for the fifth game.