
Monster Hunter Wilds' campaign is, in a sense, a bit of an extended tutorial—that's not to say it isn't a blast, but chewing through the second half of it myself, I get the distinct feeling I'm only just scraping the tip of the gear grinding iceberg before the endgame. And an endgame certainly exists—in the form of Artian Weapons. Yet, some players are choosing to skip them in favour of fashion.
These Artian items require you to knock over tempered, high-level hunts to grind for parts—as is RPG tradition, they can then be upgraded with RNG-dependent boosts that'll wall you off from the statline you want if your luck's anything like mine. Mercifully, dismantling them gives you back your upgrade materials, so it's not all bad—but I can definitely see myself doing some gambling at the forge once I've wrapped up the campaign.