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GamesRadar
Technology
Abbie Stone

Soma successor Ontos is "like Shadow of the Colossus" says its creative director: The moon-set horror is "built around the looming excitement and dread of what the next big Experiment will be like"

A character in Ontos' key art sits in a chair that merges purple, floral, biological design with high-tech cables - their face is blurred with multiple expressions showing inner turmoil while their eyes are closed - with the GamesRadar+ Big in 2026 frame.

What do you do after making one of the scariest games ever with Amnesia: The Bunker? If you're Frictional Games, you celebrate that success by blowing up your winning formula. Ontos is a spiritual successor to the excellent undersea survival horror Soma. But instead of yet another game of high-stakes hide-and-seek, Frictional Games are branching out into new ways to terrify.

"The intended experience is simply different," explains Creative Director, Thomas Grip, on why they don't see Ontos as another traditional horror title. "In your more standard horror game, say the first Amnesia, the focus is to have players survive in a scary environment. The intent is to evoke a very primal sense of fear. In Ontos, the focus is more cerebral. It is about encountering strange, often very disturbing, situations where the player is tasked with figuring out the best approach. So, where your typical Amnesia-like game has you encountering a stalking monster, Ontos puts you face to face with a man trapped inside a computer made out of rats."

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