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PC Gamer
PC Gamer
Andy Chalk

SOMA studio says its next game is not 'stressful or scary' in the traditional sense, but it'll still mess you up real good: 'The goal is to evoke this deep existential terror that stays long after you finish playing'

Ontos screenshot - spacesuit in a docking station.

One of the reveals I was most jazzed for at The Game Awards 2025 was Ontos, the new thing from Frictional Games. I'm a fan of the studio's work in general, and I loved the way SOMA took the aging Amnesia formula and somehow made it better (and so much worse) by dialing back the in-the-moment horror of oh jeez gonna die and injecting a healthy dose of existential nightmares that's left me still occasionally thinking, more than 10 years later, man, what would I do?

In light of those good times, I'm very happy to hear that Ontos aims to go even harder on that more cerebral take on horror. "In your more standard horror game, say the first Amnesia, the focus is to have players survive in a scary environment. The intent is to evoke a very primal sense of fear," Frictional Games creative director Thomas Grip told GamesRadar.

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