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GamesRadar
GamesRadar
Technology
Anna Koselke

Solo dev who worked "80 hours a week for 8 years straight" to finish roguelike puzzle hit Blue Prince says he "physically" cannot make another game this "ambitious"

The key art for the Blue Prince showing a doorway on a blue wall, which is open to reveal several more rooms within its frame, a person deep within opening another door several layers deep to a bright white light.

After releasing in April last year, Blue Prince made rounds as one of the best games of 2025, winning various awards and catching the attention of fellow indie gems' developers, including that of Balatro – but its creator's next game likely won't be as ambitious.

Tonda Ros, the mastermind behind developer name Dogubomb and, of course, Blue Prince, reveals as much in a recent interview with Aftermath. First explaining that he's still working to iron out some things in the smash-hit puzzle game – "mostly just polish details" and "a couple more cinematics," as he puts it – Ros says he really wants "to put everything I wanted into the game."

He wasn't able to before launch, because, well, he was overwhelmed.

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