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PC Gamer
PC Gamer
Harvey Randall

Slow down—World of Warcraft: The War Within's best stories lie in its side quests and optional conversations

Anduin, traumatised from his many struggles in World of Warcraft: The War Within, stares bleakly at an offered hand, as if it's holding a knife that isn't there.

It is beyond strange, as someone who hasn't committed to World of Warcraft's story (and considering how Shadowlands went, I don't feel bad about that decision) to sit here and wholeheartedly recommend to anyone with even the slightest shred of interest: Read the quest text.

A disclaimer, before I get into things: I hesitate to up and say that 'World of Warcraft has a good story, now' in the same way I might glowingly recommend Final Fantasy 14 (Dawntrail aside) to someone. Objectively, the game's narrative is a convoluted, 20-year mess with plenty of baffling decisions. It's a history that The War Within, as a game, is inescapably linked to—even Anduin's compelling character development is joined at the hip to Shadowlands.

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