The latest Slay the Spire 2 patch is a bad one if you've been lying about how much you've been playing the roguelike. Besides that, there's a blend of nerfs, buffs and fixes to prepare some internal changes within the game.
To start, Vakuu's been changed a little, per the patch notes. Before, when the Ancient would quote how many times you've visited them, it'd be a random number. Now, it's accurate, leaving no question about the amount of times you've randomly landed on him through the deckbuilding gauntlet. For many of us, this won't change anything, but if you've been boasting to your friends, or your viewers as a streamer, Vakuu will reveal all.
Otherwise, in the bugs department, local saves aren't erased by cloud ones if you've got Steam Cloud switched off, and music doesn't restart right when you kick off a run, amongst many other things.
In a small, but quite good alteration, progress involving mods that either don't work properly or have been removed isn't erased. That's one I can easily imagine being infuriating if it was left long enough.
As far as balancing goes, Monarch's Gaze now costs one less energy to use, Juggernaut's been buffed by one point, and Skulking Colony's been buffed as well, making this the latest in a growing line of changes to that card. Players are immediately enamored by how useful Monarch's Gaze has become.
"The Monarch's Gaze buff legit made me so happy," says a commenter on Reddit. "I love that card and now I can take it without cratering my run."
The previous cost proved somewhat prohibitive to people's choices. "Now I might actually consider picking Monarch's Gaze! One energy upgraded for a really powerful defensive effect, especially on multihit regent, is actually busted," another Redditor adds.
This patch has been rolled out, so you can check out how it all feels at your leisure.