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GamesRadar
GamesRadar
Technology
Anna Koselke

Skyrim lead thinks it's "wiser" for Bethesda to use its Creation Engine for new games like Elder Scrolls 6, with Fallout 76 an example of why it's "extremely difficult" to swap

A dragon blasts a man with a shield in Skyrim.

Perhaps Bethesda Game Studios should stick to its trusty Creation Engine, despite many fans' calls for a swap to another framework like Unreal Engine – or, at least, former Skyrim lead designer and studio veteran Bruce Nesmith seems to think so.

The ex-Elder Scrolls developer reveals as much during a recent interview with Press Box PR, first explaining that jumping from engine to engine is no easy feat. "What you have to realize is that if you were to switch engines, and I'll say this for any game anywhere, is that it is a massive effort," admits Nesmith. "You are talking about dozens of people spent doing nothing but making an engine work." It's a large ask, to say the least.

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