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PC Gamer
PC Gamer
Andy Chalk

Skyrim lead designer says it will be 'almost impossible' for Elder Scrolls 6 to meet fan expectations: 'Marketing departments just put their heads in their hands and weep'

Starfield - the Adoring Fan NPC, with his trademark mustard-yellow mohawk.

The Elder Scrolls 6 is coming, and we're all very excited about it, despite the fact that from a public perspective it currently exists only as a vague concept. Anticipation is good for developers—certainly better than nobody caring about what you're getting up to—but in this particular case it might present a problem for Bethesda. In a recent interview with Kiwi Talkz, Bethesda veteran Bruce Nesmith says it will be "almost impossible" for the game to meet the expectations of fans.

Bethesda's big problem in this regard, according to Nesmith, is that it's had what one might call a hell of a run with huge open world RPGs, going back more than 20 years through The Elder Scrolls and Fallout series and peaking with Skyrim, which remains a landmark game. It's also still immensely popular, drawing thousands of concurrent players daily on Steam alone despite having originally come out in 2011. That's not exactly a new revelation, but interesting to hear it from someone who worked at Bethesda for decades.

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