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TechRadar
TechRadar
Jake Tucker

Six Days in Fallujah preview: not a shooter but a horror game

Two marines meet after clearing a building

We’re picking our way through one of Six Days in Fallujah's procedurally generated houses; an explosion rings out. "I'm down, I’m down.” squelches a radio. I want to turn around, but I can’t; there are two doorways in front of me that I’m positive will erupt with heavily armed enemies the second I turn around. 

There’s shooting behind me. Everything is loud as hell, and it’s impossible to pick out the squawking voices of the rest of my crack team of TRG marines, let alone work out where gunfire is coming from. Moments later, the source of the gunfire becomes obvious, as an assault rifle barks from behind me, killing me instantly. 

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