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PC Gamer
PC Gamer
Rick Lane

Since everyone got mad about yellow paint again this year, here are 5 alternatives I propose to help players find their way around in 2026

A yellow line runs into a grinder in The Stanley Parable.

Before generative AI became the all-consuming omni-topic upon which we must all opine, everyone was weighing in on the lighter-shaded talking point of developers using yellow paint as a directional tool. Games like Stellar Blade, Final Fantasy 7: Rebirth and Star Wars Outlaws reignited the debate about splashing liquid sunshine too liberally across platforms and obstacles to aid player navigation, with the debate spilling over into 2025 as critics called it out as lazy game design.

Numerous game developers offered their perspectives on the issue. Final Fantasy 7: Rebirth's director Naoki Hamaguchi stated there is "definitely a need for that kind of thing" in games, even if players don't like it, while The Witcher 4's lead designer believed the problem "isn't necessarily the yellow paint", but the context in which it was used, and that level designers needed to "properly weaponise the entire arsenal of your toolkit" to prevent players from realising that "'oh, I'm being guided'".

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