
In the most talked-about film from the final year of the 20th century, “The Matrix,” a computer hacker named Neo finds that the world he lives and works in isn’t real. It’s a virtual reality, created by artificial intelligence.
At the time, the idea seemed like science fiction. In the years since, however, that concept has become an increasingly credible theory: “the simulation hypothesis.” This theory posits that, like Neo, living things are characters inside a computer-generated simulation – or, as I describe in my 2025 book, a massively multiplayer video game. In this hypothesis, the physical world around us is actually part of a virtual reality.