
Silent Hill f isn't just the latest in a long line of horror games, but another fresh interpretation. Ever since the first game arrived on our PS1s in 1999, 26 years ago, a combination of fresh story hooks and designed ambiguity makes it a series that can mean vastly different things to different players – and developers, too. After 5 hours going hands-on with the opening to Silent Hill f, that holds true here as well.
As I mentioned in my beginner's guide to Silent Hill, each entry in the series has its own texture – few fans will have the same favorites as one another. Playing Silent Hill f at Konami's headquarters in Tokyo, I also got the chance to meet with developers from Konami and NeoBards Entertainment. During a roundtable discussion with press, they shared with us what Silent Hill means to them, and how that has influenced their approach to tackling Silent Hill f – the first main game in the series in 13 years.