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GamesRadar
GamesRadar
Technology
Oscar Taylor-Kent

Silent Hill f's combat is about feeling on edge: "You need to know how close your candle is to going out to really have it feel tense"

A scarecrow enemy displays a chromatic aura in Silent Hill f indicating a heavy attack will counter them, with the GamesRadar+ Horror Special badge.

Silent Hill f might make a lot of changes to the series, especially given it's now set in 1960s Japan rather than America, but it's still just as dedicated to creating a thick atmosphere of fear. While horror games have always been popular, it can sometimes become more of a visual backdrop to action. With its psychological terror, Silent Hill is one of few series that, historically, has managed to unsettle. Silent Hill f is aiming to bring that feeling back.

Silent Hill f's monster designs aren't just gnarly – the red spider lily visual theming mixes the horror of strange encroaching growths with beauty – but dangerous too. Main character Hinako has plenty of options during melee-centered combat, more than any other game in the series, but she's also quite vulnerable, taking lots of damage from attacks like enemy grabs and having to ensure she doesn't run out of stamina mid-scuffle.

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