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PC Gamer
PC Gamer
Elie Gould

Silent Hill f just became way easier as a new patch adds casual difficulty, sped up NG+ runs, and reduces forced combat areas

Hinako fighting an unknown person.

I spent a good chunk of my October telling anyone who'd listen to play Silent Hill f, even if they weren't horror fans, the game was just too good to go unplayed. Convincing co-workers, friends, and strangers wasn't too difficult until I'd mention the NG+ endings.

Understandably, the idea of having to play through multiple iterations of a game to fully complete it was intimidating, and many people I talked to just didn't have the time for it. Aside from offering to play it through for them so they could just sit back and watch or promising that it didn't feel like a slog when you're actually embroiled in the story of Silent Hill f there wasn't a whole lot I could do to convince them, until now.

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