
Deciding whether to pick Fairfield or Westport as a target for the crashing Vox Relay is a conundrum, though admittedly less so if you've got either hack level 4 or the lucky trait which allow you to send the relay to space instead. The Outer Worlds 2's first major decision comes after you've defeated Brigadier Montelli at the Vox Relay and have found De Vries' safe room.
Just as you're perusing her private correspondence, she appears in chat and lets you know that she's about to launch the Vox Relay on a collision course with Fairfield. If you're like me, you might not mind turning the Auntie's Choice stronghold into a crater, especially if it means not having to listen to any more corporate jingles, but you also have the choice to redirect the relay to Westport, the major Protectorate settlement on the island.