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GamesRadar
GamesRadar
Technology
Dustin Bailey

Shigeru Miyamoto wanted the SNES to be an indie powerhouse a full 10 years ahead of its time

SNES.

A recently translated interview with Shigeru Miyamoto has shed some light on Nintendo's plans to make a major SNES peripheral a haven for indie devs - a full decade before indie gaming on consoles would become a proper reality.

That peripheral was the Satellaview, a satellite modem for the SNES's Japanese equivalent, the Super Famicom. The Satellaview would essentially let you download games and other media to your console through satellite broadcasts, making you tune in at certain times to get the latest entry in a given series. The peripheral was successful enough for these broadcasts to run for several years in Japan, and with much of that content seemingly lost to time, gaming preservationists and historians have been digging deep to save everything they can of the Satellaview's legacy.

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