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GamesRadar
GamesRadar
Technology
Jasmine Gould-Wilson

Setting Silent Hill f in Japan is the smartest move Konami has made for the survival horror series since The Room moved out in 2004

A top down view of a schoolgirl on the floor surrounded by blood-red leaves in Silent Hill f.

You'd think that for a game franchise named after a specific location, Silent Hill would be the most important thing about Silent Hill f. In many ways, I think it is – not the place itself, but the distinct sense of place it cultivates.

With developer Neobards leaning into a "fresh but familiar" take on the format in Silent Hill f, and by uprooting us from the USA to Showa era Japan, the upcoming horror game is the loudest iteration of that philosophy yet. In short, Konami is bringing the series back to its roots as a Japanese-made franchise by physically taking us there. Even a cursory glance at the best survival horror games proves it to be dominated by distinctly Japanese conventions. Therefore, as an undefeated titan of the genre, Silent Hill f looks and sounds like the most Silent Hill game since the days of Heather Mason – and the keen sense of alienation is a huge part of why I'm so sure it will work.

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