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PC Gamer
PC Gamer
Morgan Park

'Segregating high skill players from the population at large, forcing long wait times on them, is a form of discrimination': former Halo multiplayer lead on the 'failure' of SBMM in modern games

Halo 3.

If you ever want to toss a discourse grenade into a room and watch the sparks fly, bring up skill-based matchmaking. How much or little developers should factor player skill into who you're permitted to play against in multiplayer games is an evergreen debate of our hobby, but it's not everyday that an expert on the topic chimes in.

Responding to an opinion piece in PLAY Magazine about SBMM in FPSes (as shared by GamesRadar) on Twitter, former Bungie multiplayer lead Max Hoberman argues modern multiplayer games do a "disservice" to players by only serving them even matchups, citing his work on Halo 3 as how to do matchmaking right.

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