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Demi Williams

Saros developer doesn't think Returnal 'was that hard of a game', but admits that the team 'did pay a lot more attention to the onboarding experience' for its spiritual successor

Saros.

  • Housemarque paid attention to refining Saros' onboarding experience
  • Mitja Roskaric, associate design director, admits that Returnal took a while to get the hang of
  • The team has also made sure the game's movement is rewarding
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