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PC Gamer
PC Gamer
Joshua Wolens

RPG players are conditioned to think they're 'built different', says Josh Sawyer, so some of them hate it when games like Pillars of Eternity tell them they can't do something

A split image showing the god Eothas on the left and Josh Sawyer on the right.

Pillars of Eternity 2: Deadfire is the current #40 on the PC Gamer Top 100 and one of my personal favourite RPGs of all time. Somehow, though, it does have its detractors. Most notably, a vocal contingent who felt that the game's ending didn't live up to their expectations (spoilers for Deadfire follow).

Deadfire's plot revolves around the reawakening of the only-mostly-dead god Eothas and your quest to stop him from doing whatever mad, damaging, irreversible thing it is he's set his mind on doing. But bad luck, because he's a god and you're just a (admittedly powerful) guy. When it comes time for the showdown, you realise you never had a chance of even hindering Eothas, let alone stopping him. To a lot of players, that was an unsatisfying resolution.

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