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GamesRadar
GamesRadar
Technology
Luke Kemp

Routine review: "This imperfect but wonderfully atmospheric moon-based horror leaves a strong impression"

Key art for Routine showing an astronaut looking at a CAT scanner with a shadowy robot figure behind them, and the moon behind them both.

Routine is one of those games where explaining the best parts of the experience in detail would be to ruin them. This is a shame, as discussing the weaker elements – chinks in the armor, small but destabilising weaknesses – is much easier. But let me start with a simple yet important compliment: you'd never guess that this is a game which has been in development on and off for well over a decade.

Routine was first announced in 2012, back when we were all innocent and never suspected that Call Me Maybe by Carly Rae Jepsen would haunt radio stations and high street stores forever. The game's final form has proven to be a first-person sci-fi horror, peppered with things determined to kill you. As a software engineer sent to investigate a system malfunction on a lunar base, you are woefully unprepared for what you're stumbling into.

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