
The emperor's dead, long live the emperor.
In any other RPG an event like that would either be the climax of a game-long adventure, or serve as the dramatic turning point in an epic tale. But Romancing SaGa 2 isn't like any other RPG. Here, passing the imperial torch happens when my team's leader—also the ruler of a kingdom and defeater of ancient evils—falls in battle. There's no game over screen, no restart, no sad mourning, I'm just straight back to the throne room to pick their successor. I'm then expected to carry on from where they left off, like it's the most ordinary thing in the world.