Get all your news in one place.
100's of premium titles.
One app.
Start reading
PC Gamer
PC Gamer
Joshua Wolens

Rockstar co-founder Dan Houser wanted to kill Niko Bellic at the end of GTA 4, and only stayed his hand because the studio was 'Full of fear' and the game didn't quite work with it

Niko Bellic in a suit and sunglasses.

Red Dead Redemption's ending—which, heads up, I am gonna spoil here—is famous for a reason. Gamers are a cosseted bunch, and it was (heck, it continues to be) very rare that an open world didn't stick you right back in the protagonist's boots after credits rolled, so you could go mop up whatever side quests and activities you hadn't done yet.

RDR bucked that expectation when it straight-up killed poor ol' John Marston at the end. Sure, you could still keep playing as his son Jack, but the guy you'd come to know and love over tens of hours of playtime was cold in the ground. It hit like a sledgehammer, and it's still tough to play through the game's ending even now.

Sign up to read this article
Read news from 100's of titles, curated specifically for you.
Already a member? Sign in here
Related Stories
Top stories on inkl right now
One subscription that gives you access to news from hundreds of sites
Already a member? Sign in here
Our Picks
Fourteen days free
Download the app
One app. One membership.
100+ trusted global sources.