
Roblox, the online platform that blends gaming, social media, and remote user-generated content creation, was one of the big winners early in the COVID pandemic as millions sought to bond virtually.
Its revenue doubled in 2020, with millions flocking to its platform to create games in the virtual universe. Now, the company is looking to attract more users on its quest to reach one billion daily users, a multiple of today's 70 million, and become profitable after years of deep losses.