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GamesRadar
GamesRadar
Technology
Joe Donnelly

Rise of the Ronin's martial arts and ranged weapons are going a long way to realizing my Sekiro meets Bloodborne fantasy

Rise of the Ronin.

Team Ninja gave us our first proper look at Rise of the Ronin during Wednesday's PlayStation State of Play showcase, and it looked good. Assuming you're into the Soulslike action-roleplay that the developer executed so well across its Nioh games, this independent follow-up ticks a lot of those boxes – on paper, and now, it certainly seems, in practice. 

What started with light exploration, rooftop grappling, horseback meandering and glider-based aerial travel, quickly progressed into brutal, blood-spilling melee combat, deadly sword-slashing combos, and, thank the Edo era gods, quick-firing firearms. Hand cannons and rifles featured in Nioh, but this looks like the From Software-style mash-up I've always dreamed of – a martial arts game inspired by real events that combines deftly-timed, rhythm-heavy sword-play with gun-powered parries a la Bloodborne. We're some ways from Yharnam in the throes of the Boshin war, granted, but Rise of the Ronin is already speaking my language.

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