
Long before it was known as the house of Helldivers 2, developer Arrowhead Game Studios had to its name a lovely little wizard action game called Magicka, one of the bigger surprise hits of the 2010s. For players, Magicka was a treat, but for computers, it was poison, frequently crashing and generally running like a bag of hammers going up a down escalator even on the best hardware available. In recent and amusing comments, Helldivers 2 creative lead and Arrowhead veteran Johan Pilestedt owns up to the game's reputation and connects it to Arrowhead's more recent stumbles.
Wading into a Reddit discussion of where Helldivers 2 should go from here, Pilestedt points out that Magicka wasn't review bombed at release because "Review bombing as a concept wasn't a thing". And it's true the practice of sticking it to developers and publishers by hitting them in the user review score over – to distill a wide and gray discussion of review bombing criteria – non-gameplay problems has been deployed far more often in the past decade or so.