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Inverse
Inverse
Technology
Hayes Madsen

'Revenge of the Savage Planet' Is Proof Not Every Open World Game Needs To Be 100 Hours

Racoon Logic

After beating Revenge of the Savage Planet’s story in a cool twelve hours, I felt satisfied. Like a comfort meal at a nice mid-tier restaurant — somewhere between a five-star Italian joint and an Olive Garden. A meal that doesn’t blow you away, but is just enough to leave you content.

Revenge of the Savage Planet, the sequel to 2020’s Journey to the Savage Planet, is a bite-sized Metroidvania that revels in freedom and exploration, despite its concise package. As a sequel, the game makes some smart improvements and has a joyous sense of humor — but can sometimes end up feeling like busywork. More than anything, though, it’s a refreshing reminder that open world games simply don’t have to be 100-hour epics, and in many cases, they shouldn’t be.

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