
I'm playing as psychic girl Natalia when an orange glow turns red. This is a problem. It means one of the enemies she detects at a distance has seen me, even though I'm crouchwalking and according to videogame law should be undetectable. Natalia can brain enemies with bricks but I'm all out of those, so I tab over to the other character, Barry Burton. The walking meme generator who's been appearing in Resident Evil games since the first readies his signature Magnum, but can't see what Natalia saw—it's an invisible glasp, a slack-skinned flybeast that appears out of nowhere to one-hit kill you then open its belly and rain larvae on your corpse. I take aim, trying to remember exactly where it was. Natalia points and as I open fire shouts "More left!" and "Higher!"
Later, playing as two other characters—Resident Evil 2 survivor Claire Redfield and Barry's daughter Moira—I hear the buzzdrone of another glasp approaching. But this time I don't have a psychic girl to point at it and all I can do is spray wildly, wasting bullets that are as precious and rare as good Resident Evil games.