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GamesRadar
GamesRadar
Technology
Jordan Gerblick

Resident Evil 1 devs were so insistent on having action mechanics like charged attacks and sidesteps that director Shinji Mikami let them do a test run, but it just made killing zombies look silly and not scary

Resident Evil screenshot showing a man pointing his gun straight ahead, a young woman in gear standing bheind him.

During Resident Evil 1's development, there were enough developers that wanted to see the game take on more action mechanics like charged attacks and sidesteps that director Shinji Mikami allowed them to do a test run, but thankfully, they all saw the light when they witnessed how goofy it looked having Chris Redfield charge at zombies.

This comes straight from Hideki Kamiya, planner of the original Resident Evil, director of Resident Evil 2, and PlatinumGames co-founder. In a series of machine-translated tweets (via Automaton), Kamiya explained that Mikami's vision for Resident Evil 1 as purely a horror game clashed with devs' ideas for action elements.

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