
The developers behind Unreal Engine 5 game Remnant 2 have confirmed via Reddit that the game was designed with DLSS/FSR/XeSS image upscaling in mind to achieve playable frame rates on modern PC hardware — rather than being optimized to run at native resolution, as many PC gamers would expect. Unsurprisingly this did not sit well with the Remnant 2 gaming community, with many Redditors calling out the devs for laziness.
Image scaling is a very effective tool for improving performance on computer hardware. With the right upscaler you can get extremely good returns on gaming performance with a low cost to image quality. However, relying on upscaling tools from the start to achieve a playable performance is not very common (though it's becoming more common) in the PC landscape.